![]() ![]() The only aerial which surpasses it in terms of total duration is Steve's up aerial with a gold axe (other variants have the same total duration as Meta Knight's). ![]() The only other aerials which compete with it in terms of startup are Mario and Luigi's up aerials in Smash 64 and Little Mac's neutral aerial in later entries. This is one of the fastest aerial in the entire series both in terms of startup and ending lag.As this is effectively inputting shield to shorten landing lag, it has been said that Meta Knight is capable of L-cancelling in Brawl, jokingly reinforcing his supposed broken-ness. While this is a negative trait in theory, the player can input an air dodge and replace the attack's landing lag with the much shorter air dodge landing lag (the player can also use the initial auto-cancel window of Meta Knight's back aerial to achieve the same effect). Anyone outside of the cape also gets sliced with less damage. If this is successful, Meta Knight slashes at the foe causing decent damage and knock-back. This is the only aerial in the game which can be interrupted before it is auto-cancellable (although PK Fire also shares this trait when used in the air). Meta Knights final smash has Meta Knight grabbing his cape and swiping it, in order to trap someone in it.In this list, Wario and Sonic made a large jump. Due to its extremely short startup and ending lag, large hitbox, combo ability, and rather strong knockback that can potentially KO near the top of the screen at very high percents, it is commonly considered to be the best aerial in all of Brawl and arguably the best aerial in the entire series. This is the first tier list to not have Captain Falcon last on the list instead, Ganondorf is last because of his terrible frame data, recovery, neutral game and lack of mobility. A well-known Meta Knight combo, known as the Rufio, is several rising up aerials followed by a Mach Tornado at the top of the screen, which will usually Star KO the opponent should they fail to escape this is especially effective against floaty characters, and is able to rack up as much as 50% damage. Very useful for juggling, and is good for combos at lower percentages, it can chain into itself easily and lead into other moves such as a neutral aerial. ![]() Like most of Meta Knight's other moves, it has transcendent priority. It is fast enough to be performed three times in one short hop. The attack's very low ending lag is part of what gives Meta Knight one of the strongest planking capabilities in the game (using two up aerials and regrabbing the ledge in the shortest time possible provides only 2 frames of vulnerability). It has the shortest ending lag of any aerial in the game, and is one of the fastest attacks in the game. If the jump button is held or pressed repeatedly while performing it multiple times, Meta Knight can rise in the air a certain distance while attacking. Cleared Classic Mode on Intense with Meta Knight This run was Fast enough for Crazy Hand No Continues were used.Wii U: KeverMontoyaSwitch: 5961 1127 0032Disc. Meta Knight slashes above himself extremely quickly. ![]()
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